If you've been following progress with 'Digital Dark Age' you'll know that I've recently completed my degree in music production with Futureworks here in Manchester, where I've been studying since September last year (after doing the first two years of my course online). It's been a pretty hectic year to be quite honest, especially when … Continue reading Futureworks Degree Show
I've been working on my degree major project 'Digital Dark Age' at Futureworks here in Manchester for 7 months, which isn't really that long but it feels like an eternity! One thing I'm super happy with is how much I've learned and developed over that time. Even though some days it feels like I'm banging … Continue reading Digital Dark Age Launch Tomorrow!
My third year degree major project 'Digital Dark Age' is due for launch on the 21st March, which is not that long away at all! I have roughly 1 month to finish all the interactive elements in the level and dub the cassettes / get the Bandcamp page ready for release and write everything up … Continue reading Digital Dark Age Launch! 21st March
Today I've been working on posters that will be displayed throughout the level to offer further information to the player - along with toggled text and the music to set the scene I'm hoping this should provide enough interest throughout. I'm also currently debating the idea of adding dialogue via interaction with the terminals.. but … Continue reading Digital Dark Age: Welcome Area
I've been working on 'Digital Dark Age' now for around 3 months - and during that time I've been really happy with the progress I've made. It's an ambitious project, but one that has already had a significant impact on my knowledge of interactive audio and game development. My demo level 'DATA Labs' was great practice … Continue reading Digital Dark Age: Progress Update
If you've been following my progress on Twitter with fellow audio enthusiast Wes you may have seen a few posts about 'Lake Lodge' - a game audio demo environment we've been working on together to showcase our combined sound design and compositional skills. The project has been in development for some time and has been a … Continue reading Lake Lodge: UE Audio Demo Environment
Today I started work on the terminals (computers) for each of the key points in Digital Dark Age. Each terminal will essentially be the starting point for each corresponding song on the album, and offer information to the player as they play through the level. I'd love to say I know how to create an … Continue reading Terminals: Digital Dark Age