Event Horizon

A complete audio-overhaul of the Event Horizon trailer from 1996 (Paramount Pictures). This included a full sound design pass, using both original assets and library material (mostly for explosions) and bespoke musical composition. The trailer was also edited slightly to omit scenes where character dialogue was present. This project was carried out over a few weeks …

Lake Lodge

'Lake Lodge' is a collaborative game audio demo level created in Unreal Engine, with audio implemented using FMOD. This level focuses on immersive sound design implementation, using original assets recorded by myself and fellow sound designer / composer Wes Roskell. Many of the sounds currently included in the level were recorded in North Yorkshire, the …

Digital Dark Age

'Digital Dark Age' is an interactive concept album and first person game environment created for my third-year degree major project. I designed and built the level using Unreal Engine 4 and used FMOD for audio implementation. The level includes 5 original compositions adapted for non-linear playback as well as original sound design assets and blueprint scripting. …

DATA labs

'DATA labs' is set in deepest darkest Derbyshire, circa 1994. Explore the abandoned offices and learn about some of the ground breaking audio research and manipulation experiments the small team were developing. I've been working on this project now for over two years, using the level as a place to continually develop sound design, audio …

ConstructOR: Reaktor Plugin

'ConstructOR' is a Reaktor ensemble I built from scratch for sound design purposes - it gets pretty noisy and it's great for broken machines, sci-fi textures and all manner of random sonics!

Sci-fi Aircraft: Sound Design

Three designed assets for in-game or post production use based on the concept of 'Science Fiction Aircraft'. I used a mixture of synthesised sound design and manipulated location recordings to create these. Read a little bit more about their creation here.