‘Lake Lodge’ is a collaborative game audio demo level created in Unreal Engine, with audio implemented using FMOD.
This level focuses on immersive sound design implementation, using original assets recorded by myself and fellow sound designer / composer Wes Roskell. Many of the sounds currently included in the level were recorded in North Yorkshire, the Lake District and in locations in and around Manchester using Zoom H5 / H6 portable recorders. My role has been focussed on sound design and audio implementation, whilst Wes has been recording an original adaptive score for the project.
The level is an ongoing project, with new features being implemented all the time. Currently the level includes dynamic, material based character movement sounds, a time-of-day based ambient environmental mix and an adaptive score.