DATA Labs – Cassette Player Blueprint

If you've been following my blog you'll know that I've been working on DATA labs for around a year now - the level serves as a testing ground for new ideas, blueprints and personal development and it's been lots of fun to work on! Recently I've been creating audio log entries for the level, so … Continue reading DATA Labs – Cassette Player Blueprint

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Digital Dark Age Launch Tomorrow!

I've been working on my degree major project 'Digital Dark Age' at Futureworks here in Manchester for 7 months, which isn't really that long but it feels like an eternity! One thing I'm super happy with is how much I've learned and developed over that time. Even though some days it feels like I'm banging … Continue reading Digital Dark Age Launch Tomorrow!

Building Site Sound Design

If you've ever lived next to a building site you will understand that it is not a particularly pleasant experience, especially when you're trying to work. In Manchester at the moment there are lot of people excited about building sites, but I'm not one of them. It does however give the opportunity to do some … Continue reading Building Site Sound Design

Digital Dark Age Launch! 21st March

My third year degree major project 'Digital Dark Age' is due for launch on the 21st March, which is not that long away at all! I have roughly 1 month to finish all the interactive elements in the level and dub the cassettes / get the Bandcamp page ready for release and write everything up … Continue reading Digital Dark Age Launch! 21st March

DATA Labs -Distance Attenuation Testing

Hi folks! After a rather frustrating hard drive disaster back in December it's been slow progress getting back into development of DATA labs but over the last couple of weeks I've been begrudgingly rebuilding the parts of the level that I lost and added some cool new features! One of these being a small public address … Continue reading DATA Labs -Distance Attenuation Testing

FMOD: Footstep System For Unity

Recently I've been working on audio for a first-person shooter created in Unity, the team are using FMOD for audio implementation and one of the first stages was setting up a useful material based footstep system. I've been through a few iterations so far, but have finally settled on a system that I'm happy with. … Continue reading FMOD: Footstep System For Unity