Grab your backpack…

I've recently completed version 1 of my game audio demo level 'DATAlabs' and got some fantastic feedback from the folks who've been playing it (let me know if you'd like to give it a try!) so I'm taking a break from it for a couple of weeks to refresh my ears before I move onto … Continue reading Grab your backpack…

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Massive Galaxy Update

It feels like a while since I wrote anything about Massive Galaxy, and a lot has certainly happened in the meantime! I started work on this project over two years ago, and in that time it's been a pleasure to work with the developer, Gonçalo and indirectly with the artist Kirokaze and fellow noisemaker Mushroomizer. Whats … Continue reading Massive Galaxy Update

DATA Labs – Cassette Player Blueprint

If you've been following my blog you'll know that I've been working on DATA labs for around a year now - the level serves as a testing ground for new ideas, blueprints and personal development and it's been lots of fun to work on! Recently I've been creating audio log entries for the level, so … Continue reading DATA Labs – Cassette Player Blueprint

Doing My Best (to boogie) – FMOD / Unreal

I realise it's been some time since I posted here (two months truth be told!) however I've been keeping busy working on a couple of freelance contracts. This doesn't mean that I've neglected my portfolio projects (Lake Lodge / DATA Labs / Digital Dark Age) and I've spent some time researching and developing my knowledge … Continue reading Doing My Best (to boogie) – FMOD / Unreal

Cartrdge Portfolio Update

Posts have slowed a little on here recently as I've been working on a number of freelance projects, however I have recently updated my Cartrdge page to include my latest portfolio work. If you've not heard of Cartrdge before I'd suggest having a nosey at some of the developers, artists etc that are currently using the … Continue reading Cartrdge Portfolio Update

Digital Dark Age: What now?

Two weeks ago I launched my third year major project 'Digital Dark Age' - a playable concept album created in Unreal Engine. Since then I've been working to compile all the aspects of the projects production into an archive for the submission deadline on the 21st April but I wanted to write a quick post … Continue reading Digital Dark Age: What now?

Massive Galaxy – Soundtrack

Hi folks! A welcome break from 'Digital Dark Age' I'm sure for any readers of this blog - moving onto a project I've been working on for some time with Massive Galaxy studios, based in Portugal.  I've composed a number of pieces of music for the game, including the title theme which you'll be able … Continue reading Massive Galaxy – Soundtrack