Lake Lodge: UE Audio Demo Environment

If you’ve been following my progress on Twitter with fellow audio enthusiast Wes you may have seen a few posts about ‘Lake Lodge’ – a game audio demo environment we’ve been working on together to showcase our combined sound design and compositional skills. The project has been in development for some time and has been a great way to learn about game audio implementation and the complexities of creating an adaptive score for game music. So far we’ve spent most of our time working on the character sounds, this included recording custom footsteps, clothing and backpack sound effects assets both using field and foley recording sessions. We’ve also implemented some daytime ambient layers including wind, leaves and birds.

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