DATA Lab Switch Interaction

Following on from my previous post on the creation of a new playable game audio demo level I’ve been working on audio implementation a lot over the last week or so. Today I was testing some light switch interaction for the level, utilising FMOD to run the audio it was simply made up of a bank of sounds linked to an interaction event in Unreal. I tried a few different sounds but in the end the actual ones I used were from my kitchen hob!


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